CIVILIALITY MODS LIST
CIVILIZATION V MODS
FAQS GENERAL MODS TERRAIN MODS CITIES MODS
CIV V STRATEGY GUIDE I
CIV V STRATEGY GUIDE II
CIV V STRATEGY GUIDE III
CIV V STRATEGY GUIDE IV
Tectonic Map Script
PerfectWorld3
Communitas Map
Late Game Range BNW
Show Move-To
The Arena
Tipi
Communistas Map 
Reform and Rule 
Race for Religion 
Workable Mountains
Resources - Copper buff
Terrain - Brazilwood Camp Extension
Terrain - Poor Tiles Tweak
Terrain - Polder Extension
Terrain - Terrace Farm Extension
Terrain - Kasbah Extension
Terrain - Chateau Extension
Reforestation: 
More Luxuries
City Banner Plus (G&K)
Cities 4 Hexes Away
City Limits
Faster Plot Expansion
War - Less Damaged Captured Cities
DIPLOMACY MODS AI MODS BUG FIXES MODS UI MODS
Civ IV Diplomacy
Diplomacy - CivIV features
City State Diplomacy: 
Diplomacy - City States 


AI - Warmonger Adjustments
AI - Warmonger Adjustments II  
AI - Smart 
AI - Secondary Workers and Settlers 
Remove Ghost Routes 
Units Awake In Danger 
Gibraltar, Reef, and Karkatoa Fixes 
Lake Victoria Fix
Change start date -- go into all globaldefines.xml and change start date then star game
Civilization Selection Bonus Tooltips (v3) 
UI - Condensed Promotions 
UI - Trade Routes Enhancements
Enhanced UI
InfoAddict
Really Civ Names by Policies 
Advanced Setup
Really Advanced Setup
IMMERSION MOD UNITS PROMOTIONS GREAT PEOPLE
CIV-Linked Great Generals
Map Labels 
R.E.D. Modpack 
Units - Cheap Workboats 
Units - Subs Immune Under Ice 
Units - Scout to Explorer
Faster Aircraft Animations
Promotions Flagship 
Promotions - Terrain Crossing
70 New Promotions
Promotions - Expansion Pack
Global - Local Generals 
Truely Free Great People 
WAR MODS GLOBAL MODS EXPANSION MODS GENERAL MODS
 Wonders Exclude Razing 
War - Less Damaged Captured Cities
Less Warmonger Hate [BNW]
Global - City Forest Bonus 
Give initial production boost for cities founded on forests, as if the forest had been chopped down by a worker
Global - CS Unit Upgrades
Units in allied militaristic City States can upgrade as if they were in friendly territory.
Global - Enable Magellan 
Global - GA Happiness 
During a Golden Age, any excess happiness continues to accumulate towards the next Golden Age
Global Relations 
Diplomacy components of Infoaddict, without the cheaty info.
Global Passable Forts 
Global - Pro-rata Buildings Purchase 
Global - Venice Keeps Resources -
Global - Barbarian XP Level 3 
Global - Combard Range 
Global - National
Reforestation 
Grow Forests upon reaching Fertilizer
Trade - Marble Shipments 
Permits Marble to be shipped between cities and extends the wonder bonus from having a source of Marble to the end of the Renaissance
Historical Religions Edit 
More Luxuries 
More Pantheons
Events and Decisions 
Medmod, it adds unit stacking, tweaks balance, minor A.I. adjustment (they are still fairly dumb), adjusted unit upgrade paths, etc.
Falcon AI Makes the A.I. a little less insane, if you want to be able to fight mild wars without inciting game-long hate against your civ.
InfoAddict light Just a political and economical relations wheel. Handy when you want to figure out whether to accept someone's 'lets go to war offer', or decide who to pay to go to war with who while causing the least disruption in your economy.
Improved River Systems Makes rivers a little beat neater, may be redundant on some custom maps/map generators that already make nice rivers.
In Game Editor In case you want to, for example, test out which unit takes damage when a tile is attacked while you are running Medmod. I think it's either the highest melee CS in the hex, or the unit that will take the least average damage.
Coastal Valleys This one is a neat map generation script, makes a series of strips of land, in a pattern of deep water, coastal water, coastal terrain, hilly terrain, mountains, hilly terrain, coastal terrain, ...
Rhineland A very comprehensive 3 in 1 map script, it's sort of difficult to describe but definitely worth trying out.








































































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